![]() ![]() Cut the Ties to God of WarĮvil West, as much as it tries to replicate the award-winning elements of God of War, isn't God of War. Consequently, combat in Evil West can be frustrating even at the best of times, which doesn't exactly do a game that's predominantly action-focused a great deal of favors. Unlike other shooters that make weapons easily accessible at the tap of a button, Evil West instead chooses to overcomplicate matters by adding multiple buttons into the mix, most of which are either temperamental or scarcely functional. But it is, and it's definitely a system that needs tweaking if it is to make a return in a second chapter. And given the fact that this is a game that centers its entire universe around combat, something as simple as changing weapons really shouldn't be the issue that it is. On the contrary, it's tediously fiddly and half-baked beyond belief. ![]() Maybe it's nitpicking at this point, but the simple fact is, changing weapons in Evil West isn't easy. ![]() And so, if Evil West 2 does happen, here's hoping it won't be anywhere near as repetitive as the first. This isn't to say Evil West is boring or anything, but it doesn't exactly leave anything to the imagination, either. What it doesn't know, though, is how to add spice to a somewhat stale mix that's both void of originality and creativity. Granted, Evil West knows exactly how to capitalize on an element and stretch it to block out an entire game. And while that was all well and good in short bursts, there could've been more a variation of mission types at least. The fact is, Evil West could've made way for plenty of unique tasks and time-appropriate pastimes, yet instead it gravitated more towards what it knew best - which was combat. When all's said and done, there is one thing that bogged down an otherwise fantastic third-person shooter experience, and that was the lack of originality, both in settings and in objectives. Let it be said that there are ways to retain the elements of a gamey game and still have space to make improvements. That said , if it is going to be anything at all, then it's going to need to be bigger, and if this means adopting a Western playground that's both jam-packed with content and lore, then so be it. Of course, this isn't our way of saying Evil West 2 should be built on the foundations of Red Dead Redemption 2. But if it was to develop-evolve into a bigger game, perhaps-then there's nothing to say that Evil West can't be a solid open world game with more to it than bullets, brawn, and basic level progression. It was a gamey game, and it shun brightest when given just the bare essentials and nothing more. It wasn't laden with unwanted NPCs or side quests, nor was it built on filler content or hundred-hour story arcs. If there's one thing that we admired more than anything in Evil West, it's that it wasn't afraid to discard the complex gadgetry and call itself for what it was - a video game, plain and simple. If it does come to pass, though, then here are the things we'd want to see implemented moving forward. This isn't to say that it's a bad game or anything, but there's definitely a lot of room for improvement here, and it begs the question: will Flying Wild Hog try and right its wrongs with Evil West 2?Īt this point, there's no telling if any DLC will come knocking, let alone a full-blown sequel. Needless to say that it isn't quite the vampire-hunting shooter we wanted it to be, but more a God of War lookalike with a Western coating painted over the exterior. Evil West is many things, but a game that's worthy of a sequel is questionable at the very least. ![]()
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